Showing posts with label learning. Show all posts
Showing posts with label learning. Show all posts

Sensewall at Coimbra University campus


Sensewall University of Coimbra/ Portugal

This is the latest multi-touch installation by SenseBloom. It’s located in the campus bar, free access, at the Computer Science Department of Coimbra University, Portugal.


SenseWall is unique in Portugal. It is a Laser Light Plane (LLP) multi-touch wall with a display area of 2.8m x 1.05m. 


Created with the intent of letting students and the research community explore new concepts in HCI by designing and creating applications for course projects or just for fun.

SenseWall from Tiago Serra on Vimeo.



"We called it SenseWall because we wanted to create a platform that would have more senses than solely touch. So we added 2 cameras above the display for computer vision applications, a microphone for sound input, speakers for sound output and an RFID reader."

Tiago Serra (student)


Miguel Antunes, Tiago Serra e Tony Gonçalves (students)
Mário Zenha (coordinator)
http://imagens.publico.pt


The project has been developed for three years by three students coordinated by Prof. Mario Zenha. 
Some results: TOUCHBLOOM – a “multi touch” transportable, created for Microsoft Portugal that used it on Windows 7 demonstration, and PUDDLE OF LIFE, an interactive game that it is at the Science Museum of Universidade de Coimbra.


Puddle of Life - Darwin Exhibit from Tiago Serra on Vimeo.

"Puddle of Life" is an educational multi-touch installation that was designed for Coimbra's Science Museum (Darwin exhibit), demonstrating the theory of natural selection, as part of Darwin's 200th anniversary.

The installation is composed of a round multi-touch table whose surface represents a virtual environment where 4 species of creatures live in. Each of these little creatures have different physical characteristics visually expressed by it's quantity and/or size: Vision, Locomotion and Fur. Read more

"We believe highly motivated people can produce better work and be happier at the same time. By making workflows simpler and technology easier to use we hope to increase productivity and enable everyone to achieve their goals in a more pleasant and fruitful way. This is the foundation that supports every new product idea we have."


“Ver a nossa sombra ganhar vida, de repente, num processo de interacção em tempo real impressionante, voar pelo globo terrestre, mergulhando no Google Earth, manipular conteúdos multimedia ou mesmo criar música e murais são alguns dos exemplos disponíveis nesta enorme parede tecnológica”


(students)


20.12.10
Copyright © 2010G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

References:
Senseblom : Tiago Serra
Google project hosted

Arcade Fire, funny & pedagogical




Well, talking about music and pedagogy, why not share with you an interesting project! Music and Google maps!

So, let's talk about! Arcade Fire! Do you know this group of music don't you?! Here, the last project of "Arcade Fire", very innovative, using the latest Technologies.



So,  Google joined this canadian group Arcade Fire to conceptualize an interactive video that shows some of the potentialities of the new "markup" language.

The Wilderness Downtown choreographed windows, interactive flocking, custom rendered maps, real-time compositing, procedural drawing, 3D canvas rendering... this Chrome Experiment has them all.




"The Wilderness Downtown" is an interactive interpretation of Arcade Fire's song "We Used To Wait" and was built entirely with the latest open web technologies, including HTML5 video, audio, and canvas.

 



"The Wilderness Downtown" an interactive film by Chris Milk, is part of the new album of Arcade Fire.

It demands our interaction using Google Maps and Street View to include these resources in the video images from the town where we are or live! 



Google Maps API for fetching dynamic routes to destination and checking Street View content at points along the route.

On the  website, you must enter the address of the town where you grew up and it's so amazing!! 

I did the experience and it is fantastic! I just loved it!

Listening the song that goes on in our city, following several browser windows 3D that open and close at the music rythm. At the end of the interactive video, an ecological message! Trees for everywhere! Wow! It's amazing!




Street detection for animated trees composited dynamically in place over Street View.

A postcard is created by an analog signal: you! This site takes that postcard and converts it to digital. The Wilderness Machine brings it back to analog. Look for it on tour with the band in North America. If you're lucky enough to get someone's postcard from it, plant it. A tree will grow out of it.

What a wonderful tool to geo-studies in classroom with your students! They will be so surprised! Don't forget! Let them do this geo-study on their smartphones ! 

Ready to start?


G-Souto
11.10.2010
Copyright © 2010G-Souto'sBlog, gsouto-digitalteacher.blogspot.com® 

References: 

VideoJogos2010








Realiza-se em Lisboa, no Instituto Superior Técnico, dias 15-17 Setembro, o ciclo de Conferências de Ciências e Artes dos Videojogos.



Durante três dias, o campus do IST no TagusPark será palco de conferências, palestras e workshops dedicados às diversas áreas do conhecimento relacionadas com videojogos, juntando cerca de 100 especialistas académicos e empresariais.




Esta Conferência de Ciências e Artes dos Videojogos conta com a participação de investigadores e profissionais da área dos videojogos para divulgação de trabalhos e troca de experiências entre a comunidade académica e indústria de videojogos. Para além disso, destaca-se a promoção da articulação em espaço Lusófono.




Esta segunda "Conferência da Sociedade Portuguesa de Ciências dos Videojogos" é um evento multidisciplinar, procura contribuições de diferentes áreas do conhecimento, desde a arte, desenho e narrativa de jogo, a aspectos da sua computação, bem como o estudo a teorização e a reflexão crítica sobre as práticas e aplicações no mercado e na indústria. A conferência procura submissões originais, de qualidade, encorajando a participação quer da indústria de videojogos, quer da comunidade académica.


Pelo que pude ler e pesquisar nos diversos menus, este evento promete ser muito enriquecedor e de grande partilha de conhecimento e de experiências.

Pela minha parte ser-me-á impossível participar, dado ter participado na semana anterior em outro ciclo de conferências e workshops "Innovation Forum 2010" que teve lugar em Oeiras. 
As deslocações alargadas não são assim tão fáceis, pelo menos no que me concerne.

Espero poder aceder a algumas conclusões. 

Seria interessante também se a organização tivesse agendado uma participação online ou  Live Stream (oficial conference streaming and interacting site).  

O programa geral está aqui disponível e o programa dos workshops aqui.




The event will start on September 15th until September 17th. There are conferences and workshops.

The conference takes place in the campus of IST Instituto Superior Técnico, situated in the TagusPark

Conference program here and workshops program here.



G-Souto
14.09.10
Copyright © 2010G-Souto'sBlog, gsouto-digitalteacher.blogspot.com® 


fontes:  
TekSapo

VideoJogos2010


Lisbon Innovation Forum 2010


The 4th EFQUEL Innovation Forum will take place in Lisbon, Portugal in collaboration with the Catholic University of Portugal (UCP) and the National Institute for Public Administration of Portugal (INA).

The Forum will start next week, on September 8th with a pre-conference day, followed by the main conference September 9-10, 2010.

The conference takes place in the Instituto Nacional de Administração (INA), situated in the gardens of the old Palace de Marqueses de Pombal in Oeiras, close to Lisbon, in Portugal. 


No dia 8 Setembro 2010 pode participar no Workshop 3Jogos Educativos e Recursos Educativos Digitais no Ensino: novos conceitos em contexto curricular para uma escola de sucesso…? “




G-Souto
04.09.2010
Copyright © 2010G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

2010: Lisbon Innovation Forum



The 4th EFQUEL Innovation Forum will take place in Lisbon, Portugal in collaboration with the Catholic University of Portugal (UCP) and the National Institute for Public Administration of Portugal (INA).

The annual assembly of eLearning and education professionals will debate how opening education can contribute to social inclusion agendas and promote economic wellfare through better equipping citizens with necessary skills.


Palácio Marqueses de Pombal (INA)
The conference takes place in the Instituto Nacional de Administração (INA), situated in the gardens of the old Palace de Marqueses de Pombal in Oeiras, close to Lisbon, in Portugal. 
The Forum will start on September 8th with a pre-conference day, followed by the main conference SEPT 9-10, 2010.
Contrary to a research based conference, the EFQUEL Innovation Forum 2010 is bridging the gap by opening debates between different educational stakeholders from Primary & Secondary Education, to Higher Education, Vocational Education & Training and Adult Learning. 


In line with the "European Year for Combating Poverty and Social Inclusion", the Lisbon Innovation Forum is commonly answering fundamental questions about the purpose of quality education for individual, organizational and society level.
Open educational resources (OER) are high on the agenda of social inclusion policies and supported by many stakeholders of the educational sphere. User Generated Content is more relevant than ever, and co- and peer-production increasingly at the heart of content development.

On September 8th you can take part in the Workshop 3Jogos Educativos e Recursos Educativos Digitais no Ensino: novos conceitos em contexto curricular para uma escola de sucesso…? “

Na era digital, os alunos vivem imersos em Tecnologias: Internet, redes sociais, telemóveis, ipods, smartphones, jogos de computador.

(...)
A Comunidade Europeia para o Desenvolvimento de Actividades baseadas em Jogos Educativos - Game-based learing (GBL) tem estudos que comprovam que os jogos de computador e os recursos educativos digitais (OER) podem aproximar a escola dos nativos digitais, de modo a cativar estes alunos para as suas aprendizagens e a empenhá-los no seu percurso escolar. 
A escola tem mais impacto quando a geração ‘wires’ pode relacioná-la com a sua vida e os seus interesses. 
Os facilitadores do Workshop trocarão experiências com os Professores participantes e debaterão com eles, os benefícios do uso inovador das Tecnologias e dos Media, baseados em diferentes métodos de ensino, novas ferramentas de aprendizagem, tais como jogos educativos (GBL) conteúdos educativos digitais (OER) Web 2.0, de modo a promover o sucesso educativo e a inclusão social no Ensino Primário, Básico e Secundário.
O workshop que será apresentado em Português e Inglês tem como objectivo motivar os Professores para uma pedagogia actual, colocando os alunos no centro da sua aprendizagem, com a utilização de ferramentas digitais e da aplicação da 'web interactiva' em contexto curricular.


Aos participantes será entregue um Certificado de presença.

Estamos certos que terá uma experiência enriquecedora! E que sairá mais convencido(a) que a Escola não pode continuar de costas voltadas para os NML!

Facilitadores: Mr. Rolf Reinhardt (EFQUEL), Mr. Sébastien Reinders (TechnoFuturTIC), Ms. Gina Souto (Independent Expert Educational Media)

O workshop é gratuito! Se está interessado(a), por favor envie um email para info@efquel.org

Please read the English version here

G-Souto
03.08.2010
Copyright © 2010G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®