Showing posts with label e-assessment. Show all posts
Showing posts with label e-assessment. Show all posts

Digital schools versus digital teachers






John Palfrey/ Hanser
"Today's students – K through college – represent the first generations to grow up with this new technology. They have spent their entire lives surrounded by and using computers, videogames, digital music players, video cams, cell phones, and all the other toys and tools of the digital age."

Marc Prensky, 2001

Children and adolescents in digital societies are growing up in a world where digital technologies are ubiquitous.
Internet is used by net-generation also for education and learning purposes, often outside the classroom.
This emergence of digital native learners has major potential implications for Education.

Games and Digital Resources in School is an important and serious goal in the 21st century focus on the changing face of Education.

I am a "digital pioneer" teacher. I can not be called a "digital immigrant" . I did not grow up with Technology. It grew up with me, and I was there every step of the way. A "digital pioneer" who is doing a enthousiastic job infusing technology meaningfully into teaching and learning.

I am a tech researcher and a learning author for quite a time! After previewing the digital resource, created by myself or not, I put it in context phase, that means in the classroom and outside classroom (formal and informal learning), observing my own students, as they interact with the digital resources selected.

The selection must be the most desirable in terms of educational objectives and constraints.

I could feel the enthousiasm of the "N-Gen", when the Web 2.0 entered into my school time as being part of curricula.

I teach on formal (face-to-face teaching) and informal learning (web 2.0). Never missing a new way or option to use digital resources in Education. 
My students can reach me by email, on Messenger since 1999, text cell phone, blogs or moodle plataform since 2002. 

As an tech-savvy educator, I am teaching to the current generation of digital natives in ways that support these students varied learning styles.
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Rick Wilking/ Reuters 2009

Reseachers and teachers recognise that learning is ongoing and seeks to provide digital resources of quality to support learning on schools.

The assessment of these new tools and devices in curricula is crucial! These digital resources must be certified by experts in IT & Education who have the knowledge of school curricula contents .

The feed-back of experimentation done by teachers and students have an enormous impact.

The objective of the assessment is to analyse the N-Gen - "new learning generation" in classroom and outside classroom, understand their expectations and attitudes facing the "new ways of learning", using digital resources.
Expert teachers must analyse needs and goals carefully, specify the requirements, and finally, test digital resources in classroom, with different students.

Digital resources, games, virtual worlds used in Education, after being analized and tested in real contexts, could join a kind of repository for teachers, parents, and students.

Something is already done by Merlot (Multimedia Educational Resource for Learning and Online Teaching).


Also European Schoolnet in cooperation with the International Software Federation of Europe (ISFE) organised too an European Conference on the use of electronic games in schools on 5 May 2009 in Strasbourg, France.

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Conference "Games on Schools"

John Dowell (University College London) concluded by raising the point that some argue from generation to generation that our intelligence is evolving2) and indeed rising. If this is true, intelligence is also evolving into different forms, such as games and may even be driven by this kind of popular culture.


Well, "Digital games in schools" has been published with the support of the Interactive Software Federation of Europe:



Written by Dr Patrick Felicia, a researcher at the Waterford Institute of Technology in Ireland, the handbook is intended for teachers interested in using digital games in their lessons. It provides the necessary information to understand the educational benefits of digital games and to learn how to use them as educational and motivational resources. The handbook is available in digital version below and can be ordered in print against a small fee to cover shipping cost.



The Games in Schools Community of Practice report is now available in PDF (english version) here

I'ts a very good step on this long way from good pratical examples!

"Should we create a parallel curriculum for 21st century learning? Games can surely contribute. Perhaps on EU level, we need to build such a curriculum?"

John Dowell


Conclusion:

I don't know if we must create a parallel curriculum! I think it's very important create new curricula crossing traditional pedagogy and digital tools for digital natives if we want keep our students focus on school time!

The impact of Digital Resources on cognitive skills and on learning expectations, and the evolution of social values and lifestyles are important issues.


G-Souto

07.09.2009
Copyright © 2010G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®


References:

Prensky, Marc, Digital Natives, Digital Immigrants, on Horiozon (MCB University Press, Vol. 9 No. 5, October 2001

Souto, G., Assessment of Digital Resources use in Education: Anatomy of Digital Resources in Learning Generation, Research, Reflections and Innovations in Integrating ICT in Education, Vol. 2, Formatex, Spain, April 2009

Palfrey, John, Publications

Games in Schools, European Scholnet, ISFE

m-ICTE2009



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Decorreu em Lisboa, entre os dias 22 e 24 de Abril 2009 a V International Conference on Multimedia and Information and Communication Technologies in Education. Teve lugar na Universidade Nova de Lisboa e as sessões distribuíram-se por três auditórios.

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O programa era vasto, dado que envolvia o uso das Tecnologias em áreas ligadas à Educação, às Ciências e à Engenharia.

As temáticas eram portanto diversificadas, o que fez com que investigadores de diferentes quadrantes partilhassem dos mesmos espaços e alguns trocassem ideias entre si mediante os seus interesses.

Quando enviei o meu abstract, quase à última da hora, não estava muito certa de ser aceite. Afinal era um evento aberto ao mundo e não apenas ao continente europeu!

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Tentadora, mais uma vez, esta nova oportunidade de poder participar, ouvir, partilhar conceitos sobre os actuais paradigmas da evolução do e-learning, decorridos dois anos após a conferência eLearning Lisboa 2007 -Delivering on the Lisbon Agenda.

Assim, foi com satisfação que participei na conferência, desta vez com a apresentação e debate em Poster do tema Assessment of Digital Resources use in Education.

Posteriormente tomei conhecimento que o meu artigo fora alvo de atenção e portanto, seria incluido no Proceeding Book cujo título é "Research, Reflections and Innovations in Integrating ICT in Education", em três volumes.

Foi a primeira vez que participei em conferências, nesta modalidade, sem dúvida diferente! Um pouco mais ingrata, na minha perspectiva, já que estamos numa situação de 'publicitar' mais do que apresentar um trabalho de investigação. Mas, foi sem dúvida uma experiência muito interessante!

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Houve duas sessões de apresentação de Posters, por dia. A minha foi no dia 23 Abril.

A distribuição dos espaços não foi feita por temas, o que causou, no meu ponto de vista, alguma dispersão por parte de quem assistia ou visitava. No entanto, o resultado final acabou por ser gratificante!

A organização foi impecável, o apoio a todos os participantes foi sempre atenciosa e prestativa. Os três dias decorreram num ambiente académico e informal em tempos de convívio entre pares.

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www.formatex.com
368 researchers from 54 countries participated in the V International Conference on Multimedia and Information and Communication Technologies in Education, Lisbon, 22-24 April 2009.
All the sessions taked place in three auditoriums at Universidade Nova de Lisboa. Themes were various: Education, Chemistry, Sicences, Medecine, Engeneering.
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The Poster sessions taked place during the three days at the Atrium and they were full of interest. Reseachers and participants shared experiences and ideas.
The Proceedings Book of the m-ICTE2009 Conference titled "Research, Reflections an Innovations in Integrating ICT in Education" is online.
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My participation titled Assessment of Digital Resources use in Education - "Anatomy of Digital Resources in Learning Generation" is a research about the meaning of assessment of Digital Resources and Virtual Worlds used by teachers in classroom.

elearningeuropa.info were one of the sponsors of the m-ICTE2009.
As a national collaborator, I felt myself as representative of this important european network wich I'm honored to share.

G-Souto
22.05.2009
Copyright © 2010G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

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