Showing posts with label Narrative text learning. Show all posts
Showing posts with label Narrative text learning. Show all posts

"Majin and the Forsaken Kingdom" in the classroom!




"If there's one word I would use to describe Majin and the Forsaken Kingdom, it would be "delightful." From beginning to end, Majin is a game designed from the ground up to make you smile, and in that respect, it is a magnificent success. A charming and compelling experience, if any game this year could be considered heartfelt and genuine, then this would be it."

Jim Sterling (DestrucToid)

Majin and the Forsaken Kingdom has just hit stores in Europe, the 26th November 2010. It is the kind of game that you will love at first sight

In a effort to reach a wider audience, Namco Bandai bet in height (8) languages including Portuguese. So, it's available in the native languages of a maximum number of people.

Wow!! Finally Portuguese language!! It's good to have the text and the voices in the native language!




Some screens of Namco Bandai's charming new adventure game, Majin and the Forsaken Kingdom. A good Narrative text for sure! And the music! Fantastic!

Let's visit the official website that describes this fantasious game!


Majin and the Forsaken Kingdom (screenshot)


With a charming atmospheric look and with what seems like an endearing and heartwarming story as opposed to a bleak and depressing one, Majin has potential to be a terrific game. 

It's a PS3 and Xbox 360 game and is available on Amazon.



Synopsis:

A kingdom has been overtaken by a substance known only as the Darkness, which envelops living beings and turns them into mindless, nigh invincible soldiers of evil. Tepeu, a young thief who can talk to animals, steals his way into this kingdom to protect his own home from decay. 

Once in the kingdom, he discovers an ancient power that has been hidden away by the Darkness, a creature known as the Majin. Together, Tepeu and the Majin must work together in order to destroy evil, rescue the kingdom, and get the girl. 

Oh, don't miss the telling story on the website. Students will love it!




The game caught my eye today with a really promising trailer, seeming to hint at a game with all the aesthetic need to gaming in school.

The screens continue this theme, with some really pretty looking backdrops and unique character designs. I think this has potential to be a cult classic, if the gameplay is as good as the visual style. 

For Portuguese students or Portuguese foreign language, don't miss the Portuguese trailer below:





This new game was released very recently. If, like me, you somehow managed to not hear about this game until today, do check it out! . It's hard not to fall in love with this beast, and I'm already drawn into the journey the game's two characters will share.

Just love it! It's so charming!  Majin, a towering beast that forges a strange friendship with a thief, Tepeu. The two characters balance each other surprisingly well, with Tepeu's cunning and speed matched by the Majin's adorable dimwittedness and hulking force.




So well! Here we are again! Games in the school! 

Ok! Do you remember Prince of Persia, no doubt! The narrative seems very similar. So, let's include some activities and enjoy a different course.  

In the classroom, begin to let students, on theirs smartphones, visit the official website "Majin and the Forsaken Kingdom" on the internet, and discover the story, the features and media.


Don't forget to get the mission on the Facebook info.  


Context:

A. Cross curricula: native language, foreign language, design, music
B. Values: cooperation, collaboration, equality, inclusion, loyalty
C. Target school group - secondary school

Some activites: 

Teaching and learning different languages (choose the languages between English, French, Italian, Spanish, German, Russian, Dutch and of course Portuguese)

1. Languages courses:
1.1. Listening & comparing the translation into Portuguese or another language;
2. The Narrative text (structure);
3. Civic values: cooperation, friendship, equaliy, inclusion;
4. Grammar; vocalulary;
5. Translation exercises;
6. The creation of different characters in the design course;
7. Listen and comprehending the music composition in the music course.


The music of "Majin and the Forsaken Kingdom" was written by "fairy tale world" music specialist Sahashi Toshihiko, who has also composed music for Tokio's Disneyland. 


Share with your students the videos music behind the game here 


Be yourself creative and share some other activities with us!


Good practices!

G-Souto
30.11.10
Copyright © 2010G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®




References:


Gina Souto, Prince of Persia: an interesting narrative text, June 16, 2010
http://gsouto-digitalteacher.blogspot.com


Majin and the Forsaken Kingdom
http://majin.namcobandaigames.com


Jim Sterling, DestrucToid
http://destructoid.com


Gameover/Sapo
http://gameover.sapo.pt



Prince of Persia: an interesting narrative text!



Prince of Persia: Sands of Time

Do you remember my posts about using movies in the classroom and Alice a video game for young kids

Once again, let's talk about movies and games in the classroom, this time to   teach the "Narrative text".

narrative is a story that is created in a constructive format (as a work of writing, speech, poetry, prose, pictures, song, motion pictures,video gamestheatre or dance) that describes a sequence of fictional or non-fictional events.1)

We all know the game Prince of Persia: Sands of Time! Of course!  But a live-action adaptation of a video game series to the cinema, sometimes, it's not a good idea! This is not the case of Prince of Persia.










Prince of Persia (PC)


Prince of Persia Sands of Time, developed at Ubisoft Montreal, successfully captures the mechanics of the original platformer and extends it to the 3D generation.

The Sands of Time was praised for its visual design, finely tuned game mechanics, and intriguing storyline, winning the game several awards.2)
The game has been developped between playStatin and PC and now mobile phones.



It's fairly short, and it's missing the console versions' bonus features, but Prince of Persia is a truly excellent action adventure game for as long as it lasts.




    http://www.imdb.com


    Prince of Persia: The Sands of Time is a 2010 epic action-adventure film written by Jordan Mechner, directed by Mike Newell (“Harry Potter and the Goblet of Fire”) and produced by Jerry Bruckheimer and Walt Disney Pictures
    The film is based on a mix of  2003 video game of the same name, developed and released by Ubisoft Montreal.

    Prince of Persia (film)
    Despite the film having the same title as and being primarily based on the video game Prince of Persia: The Sands of Time, elements from Prince of Persia: Warrior Within and Prince of Persia: The Two Thrones, two other titles from the Prince of Persia video game franchise, are also incorporated.3)


    Synopsis:
    Dastan a rogue prince (Jake Gyllenhaal) reluctantly joins forces with Tamina a mysterious princess (Gemma Arterton) and together, they race against dark forces to safeguard an ancient dagger capable of releasing the Sands of Time - a gift from the gods that can reverse time and allow its possessor to rule the world. 

    Young people love this kind of stories, right?! A young warrior-prince and a fetching damsel scamper across the desert sands to keep a magical dagger out of the hands of villains who would control time.

    It's an interesting narrative, with a bit of magic and a lots of adventure and special effects. I just loved it!

    Prince of Persia, the film and the game have all the elements to motivate young students to  study the "Narrative text" in a literature course.

    Narrative is central to children’s and young students learning. They use it as a tool to help them organise their ideas and to explore new ideas and experiences.

    Composing stories, whether told or written, involves a set of skills and authorial knowledge but is also an essential means for children to express themselves creatively and imaginatively.




    It's a fun action-adventure movie. The camera exquisitely follows the video game’s style. That gives the real enjoy of the game, the interaction between the characters and the story are really attractive and not bored till the film's end.






    Immerse yourself and your students in the captivating Prince of Persia universe with an original and independent story that closely coincides with the action of the console & PC editions of the game, and talk about the "Narrative text" in classroom. Don't miss such important ressource! So funny to teach and learn in a different way!

    G-Souto
    16.06.2010
    Copyright © 2010G-Souto'sBlog, gsouto-digitalteacher.blogspot.com®

    References:
    1) Narrative
    2) Prince of Persia (game)
    3) Jakob Lothe, Narrative in fiction and film - an introduction, Oxford University Press, Google Books
    Prince of Persia (film)